{\rtf1\ansi\ansicpg1252\cocoartf1187\cocoasubrtf400
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww10800\viewh8400\viewkind0
\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural

\f0\fs24 \cf0 Todo\
-------\
1.	Have Bo fall until colliding with the ground\
2.	\strike \strikec0 Have the play field correctly cycle\strike0\striked0 \
\strike \strikec0 	Divide play field into 6ths\strike0\striked0 \
3.	
\i Change to the correct sprites
\i0 \
	\strike \strikec0 Have Bo's legs move on walk\strike0\striked0 \
4.	Implement Scoring\
5.	Finish the manual\
\strike \strikec0 	Come up with good backstory\
\strike0\striked0 	Edit backstory\
6. 	Attract screen\
7.	Game over screen\
8.	Turn off wrapping on edge\
9.	Easter Egg find out Bo's last name\
10.	Dead on touch of the back wall\
11.	Better vertical positioning\
\
\
Fall logic\
if yPos equal to 135 (default) don't fall, \
if not equal, fall every ten frames until  there is a collision\
	if there is a collision, inc yPos\
\
\
}